![]() The player's current health is shown on the status bar, both numerically, as a percentage of the characters full normal health, and graphically, by the condition of the character's face. If a player's health ever drops to zero, that player dies. ![]() ![]() It is decreased by environmental hazards ( damaging floors, exploding barrels, and crushing ceilings), and successful enemy attacks. It may increase even beyond that from the effects of various powerups to as high as 200 percent (199 in versions prior to 1.2). A player's health starts at a full 100 percent (or hit points).
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